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Game Reviews

Speed Limit Review

(Speed Limit: Arcade Edition is available for Playstation 4/5, Microsoft Windows, Nintendo Switch, and Xbox One/X/S)

REVIEW KEY PROVIDED BY DEVS

When I hear the words “Speed Limit”, it becomes very difficult to not want to drop everything at that exact moment, book it to the nearest sources of movies in my vicinity, and request an immediate showing of the 1994 box-office hit, “Speed”. One could potentially think then, using the combined powers of deduction and assumption, that I would thoroughly enjoy a fast-paced, high-octane indie game with an ever-shifting set of genres working alongside one another.

That’s what one could potentially think, right? What if I told you that that theory was instead quickly thrown out the window shortly after my first experience with Speed Limit? Here’s my review.

The opening moments of Speed Limit reminded me of the classic flash games of yesteryear. Where you’re given minimal context to anything at all, feeling like a deer caught in the headlights of a plot-free semi-truck barreling right at you. Upon start-up, we’re greeted by a scene of a train ride, with our main character just being a train passenger, passengering about. Moments later, some disheveled, shady as heck looking dude makes their way onto the frame… before keeling over dead. They drop a gun into your lap as they slowly become “aliven’t”, and now you’re the most wanted criminal to ever exist. Better get to running.

What follows is an hour long journey through a variety of different gameplay styles, accompanied by a constant climb in both speed and difficulty. While the game starts you off on foot, pushing you through train-car after train-car at an infuriatingly slow pace (seriously, this guy moves at a snail’s pace), the speed picks up considerably every few minutes. You’ll go from running around in the comfort of your Shoe-baru’s (ha ha) to driving a convertible, to piloting a helicopter, to manning a fighter jet, etc etc. It only keeps going from there.

Now, I’ll be honest with you: On paper, all of this stuff sounds really, really cool. I can’t think of anyone who would argue otherwise. (Maybe an old person, but they’re old so their opinions don’t matter.) Upon execution however, I think a few major missteps were taken, and the end result suffers greatly because of it.

Speed Limit‘s first short-coming became apparent almost immediately after start-up. The second after we’re shown the plot set-up and assume control of the protagonist, it becomes rather obvious that our character moves at an infuriatingly slow speed. Now, maybe this is simply a design choice. It could feel painfully slow as a way to further drive home that feeling of the metaphorical speedometer constantly climbing during one’s playthrough. Sadly, I don’t think it actually works all too well within the confines of the game.

If that wasn’t enough to get me feeling like this wasn’t a good start to the experience, Speed Limit‘s controls in it’s opening moments certainly did the trick. Testing the game on both keyboard/mouse and an Xbox One controller, I found the controls to be pretty hit or miss. I struggled to clear the first area simply because my character would begin to look up while I pressed right for him to go forward. This is an issue because having the character look upward slows him down to an even slower pace than he was already going, making you a near effortless target to take out.

That frustration is taken to an even higher level upon reaching the second phase of the first area. After a short period of running from train-car to train-car, we’re moved to the top of the train where we now have to contend with killer platforms (in addition to the enemies who were already shooting at us). Navigating this area was a nightmare, as the game repeatedly refused to take my inputs into account, smashing me into walls or causing an untimely make-out session with a barrage of bullets.

To top off this cake of conundrums, we have my final gripe with Speed Limit: it’s cameras. Some of the camera positioning in this game is… fine, even great at times. But that’s only sometimes. Outside of those moments, the camera is the worst thing about this game. Having to redo sections of a game due to control issues is something I can tolerate, to an extent. I cannot, however, tolerate a camera that’s been set-up to make me fail.

The first time this becomes apparent is during a chase scene across a waterway, with arches you have to fly through to avoid colliding and, you know, dying. The space you have to clear is pretty small, and you have to be nearly pixel perfect with your movements in order to avoid scraping the walls of the arches. I love pixel perfect movements in games, but only when I can see them. If I can’t see what I’m doing, and have to rely solely on assumptions and luck, that’s a bad thing in my opinion.

This isn’t the only time the camera is an issue either. A later section in the game asks you to control a fighter jet, which I thought would be freaking awesome! It wasn’t. It was nausea-inducing. It’s use of a tunnel-like rotating camera set-up brought upon immediate motion sickness. Bad enough to get me to “nope” the heck out of the game and look away from my monitor. That rarely ever happens.

I went back to revisit Speed Limit a few days after my initial experience, to see if these issues still persisted or if I was being a bit overly-critical in my analysis of the game. The issues still persisted, and they were even harder to overlook on my second playthrough. Maybe it was because I had tried the “normal” difficulty instead of “easy” like I did the first time, but my patience for Speed Limit‘s short-comings was practically non-existent. Which sucks because I love the premise of the game, and was really hoping to enjoy the experience. The pixel art graphics are full of character and charm. The soundtrack had me tapping my foot along to it the entire time. So…

One could potentially think then, using the combined powers of deduction and assumption, that as a fan of both arcade games and genre bending works of programming, I would recommend Speed Limit as a product. However, contrary to potential belief, this is one I cannot suggest based off of my personal experience. As much as it pains me to do this (as it always does), I’ll be giving Speed Limit a verdict of DEFINITELY NOT WORTH ANY PRICE.

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Music

KK Vibe (KK Bubblegum Remix)

You can also stream this song over on Youtube by clicking here.

“In celebration of Animal Crossing: New Horizon’s one year anniversary, I decided to remix the best song from the one and only KK Slider. I hope you enjoy this cute little bubblepop tune! Be sure to like and subscribe so you don’t miss out on future releases.” -SleepYYhead

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Game Reviews

Two Cent Video Review: Hob

(Hob is available is for PlayStation 4, Nintendo Switch, and Microsoft Windows.)

Oh boy, we’re back at it again with yet another 3D platformer. This week, we take a look at Hob. Why’re we taking a look at a game that came out in 2017? Because there has yet to be any interesting releases in 2018. But then again, it’s only the second week of the year, so I don’t really expect there to be much going on regarding game releases. Either way though, Hob was a fun game to play through and review, even if it did frustrate me more often than I would have liked. Is it worth full price? Here’s my Two Cents.

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Game Reviews

Two Cent Video Review: Submerged

(Submerged is available for PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows, and iOS.)

Here’s a game I was asked to review. It’s a combat-free, open world indie adventure game from 2015 called Submerged. For being a couple of years old now, it surprisingly isn’t a bad game. It isn’t perfect, by any means, but it’s still a nice indie game to play if you enjoy Assassins Creed, Journey, or even Abzu. It’s good, but is it good enough to be worth full price?!

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Game Reviews

Two Cent Video Review: World of Final Fantasy

(World of Final Fantasy is available on PlayStation 4, Nintendo Switch, Microsoft Windows, PlayStation Vita, and Xbox One)

This week, I take a look at a game that celebrates my favorite video game series of all time. World of Final Fantasy is the accumulation of all the things that make Final Fantasy what it is today. It’s a mix of Final Fantasy meets Pokemon, and it’s finally here for PC. So, is this game worth full price?

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Game Reviews

Two Cent Video Review: Hand of Fate 2

(Hand of Fate 2 is available for Nintendo Switch, PlayStation 4, Xbox One, Windows, Mac, and Linux.)

Dungeons and Dragons. Magic the Gathering. Yugioh and his boi Dark Magician. What if all of these things were smooshed together into one game? What would that game look like? How would it fare? I set out to answer these questions today, as we take a look at Hand of Fate 2. This game is a mix of ideas pulled from various card, board and fighting games. But does it all work together, or is it all just a waste of time? Find out on this week’s episode of Two Cent Reviews.